Features

Neural Rural – Exploring British Wistfulness

Sunday, October 14, 2012
By Chris Priestman
Neural Rural – Exploring British Wistfulness

The British countryside has become the sweet jam smeared upon the crunchy toast that is the VisitBritain marketing campaign. Because that’s a thing we do in this modern age; advertise our isles as if just another poxy manufactured product that A-list celebs can grin alongside to for a cash exchange. The reason why the... »

Hyperkinetic Exertion: Pushcat

Wednesday, October 10, 2012
By Chris Priestman
Hyperkinetic Exertion: Pushcat

So accustomed, I have become, with just ploughing through dirt blocks due to the many sandbox crafters out there, that when Pushcat challenged me to hold back and think about pawing away at the dirt strategically, I thought it was just being silly. Oh did I regret that decision. A shrill “miaow” escaped my... »

Learning About Buzz

Monday, October 8, 2012
By Phil Carlisle
Learning About Buzz

At some point, in the process of developing your game, you will want to show your work to the public in order to test their reaction. It is a scary time for any developer. Always. Those in this position usually find themselves spinning questions around in their head like: “will the public like my... »

Losing The Training Wheels In Gears Of Glory

Monday, October 8, 2012
By Chris Priestman
Losing The Training Wheels In Gears Of Glory

My history with driving/racing games in general is a long one, a dire one I would add, but I’ve played lots of them. Thing is, I’m just crap at them. If a game presents a button that makes things accelerate – really fast – then I want to just hold it down until the... »

What Exactly Is A British Game?

Friday, October 5, 2012
By Phil Carlisle
What Exactly Is A British Game?

Readers of the site might wonder what exactly a “British Indie” game is and why should we care? In this feature, I’d like to explore the history of British games to give some insight into what I feel are the most important aspects of British games and how that applies to the concept of... »

Digital Distribution And Discovery

Friday, May 25, 2012
By Phil Carlisle
Digital Distribution And Discovery

If you are an indie developer, perhaps the biggest challenge is not so much distribution (the internet is capable of delivering your precious game pretty well even from simple download links, through distribution systems like steam etc). The new battleground for content creators like indie game developers, is for discovery. By this I mean... »

Get in the game – over

Monday, November 23, 2009
By Phil Carlisle
Get in the game – over

So this last thursday saw the final pitch of the pitch (I know, it gets complicated) at Sony’s offices in Liverpool. I just wanted to throw out some takeaways from the whole process in case someone else ever feels like doing it. So without further ado, here’s some takeaways that I think are worth... »

Get in the game session takeaways

Monday, October 19, 2009
By Phil Carlisle
Get in the game session takeaways

This last week or so has been a little slack for BritishIndie.com because we (and by we I mean *I*) have been away in Liverpool doing some pitch training. No, I’m not talking about football pitch, or musical pitch. I’m talking about “pitching your game concept” pitch. I was taking part in a “Get... »

Developing a mini game

Thursday, August 20, 2009
By Phil Carlisle

No, I’m not talking of a game about mini’s. Or even a small game embedded in another. I’m talking about developing for the new PSP Go! For those of you who dont know what “mini’s” are, they are digitally distributed games for the PSP platform. They are under 100mb in size and are accessed... »

Getting press attention

Wednesday, July 29, 2009
By Phil Carlisle

I have a number of google alerts setup (if you are considering selling your game and don’t know what google alerts are, I suggest finding out immediately). One of which, unsurprisingly is for “British indie”. Aside from the occasional reference to the British indie music scene, I usually get new hits for when someone... »