British games used to be great. We were, at one point, the third largest developer of video games in the world. We produced ground breaking titles, with a unique style. Then business became hard and all of our publishers failed. Once this happened, our developers were forced to work with more international publishers, primarily in America. This meant that our games had to be “more American”, losing a lot of their unique British style and humour.
Here at BritishIndie, we want to see those unique games again. Unfortunately the reality is that the only people who can produce them these days tend to be independently owned companies who develop games on their own (often very small) budgets. This site is dedicated to sharing and promoting the best independent British games. We want you to not just understand the games, but the people creating them and their motivations. We want you to understand how much of a struggle it is, but also how creative these developers are.
We also want to foster that independence of mind in younger developers. We want the creative force of British game developers to be the power it once was. Digital delivery methods are only now holding up the opportunity for this to really happen. As you will read in our interviews and news, British developers are finally getting the opportunity to be able to address a worldwide audience. We hope you will support them in their efforts and us in ours, by taking contributing to the site or by letting us know of any news that relates to British game development.
We hope you enjoy the site!
Phil founded BritishIndie back in 2009 and somehow finds the time to manage the site while researching AI and sometimes making games over at MindFlock. Most of the time, though, he teaches game design and development at the University of Bolton. Best known for his work on the “Worms” franchise.
Primarily a writer, Chris has been fascinated with indie games for years and put his passion to good use as the Editor-in-Chief of The Indie Game Magazine. Having since left that position, he then started working on games as a writer and creative consultant, while pimping them out as a freelance PR Manager at the same time.
A man of many words, Gerrard is a heavy-duty writer and seems to be on a mission to interview as many indie game developers as he can. His education lies in Video Game Production at the University of Lincoln and he has even studied Game Art Production at Escape Studios in London. A previous writer at The Indie Game Magazine, he’s now turned to BritishIndie to support the cause and to hear those deadlines swooshing past his ears once again!
Previously working in serious games for health and education, James founded his own games studio Jamo Games in July 2012, aiming to create his own slice of British indie games. A big supporter of the scene, James has joined BritishIndie hoping to bring some of his passion and knowledge of this worthwhile cause to the site.