Phil: Your games to date have all been shooters. I guess you must have some strong feelings about shooter games. Traditionally I know they haven’t been the easiest thing so sell to a paying audience. How have you found sales? Neil: Ironically I only became seriously interested in shooters after becoming an indie. Prior to that my... »
Archive for August, 2009
An interview with Dan Marshall of Zombie Cow Studios
This week we have another great interview. Dan Marshall is one of the new breed of British indies that seems to be able to get people interested in his games, unique as they are. Clearly Dan is creatively driven. Enjoy the interview! »
Developing a mini game
No, I’m not talking of a game about mini’s. Or even a small game embedded in another. I’m talking about developing for the new PSP Go! For those of you who dont know what “mini’s” are, they are digitally distributed games for the PSP platform. They are under 100mb in size and are accessed from... »
An interview with Charlie Knight, creator of Bullet Candy
This week, we have an interview with Charlie Knight, owner of www.charliesgames.com and creator of Bullet Candy and space phallus (warning! space phallus contains images of the organ in question, if you are easily offended, why are you reading this!). »
An interview with James Brown of Ancient Workshop
This week we have an interview with an ex-AAA industry programmer who did what many of us dream of doing and left Britain for New Zealand. James Brown has since gone on to form Ancient workshop games and has recently released Ancient Frog on the iPhone. »
An interview with Georgina Bensley of Hanako Games
This week, we have an interview with one of those rarest of game developers, a woman! Georgina is originally from the US, but has since moved to good old Blighty. We have given her “Honorary Brit” status for this interview. Hopefully this interview will show that women can enjoy making games and maybe some... »